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Command Clock Error

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I have noticed that, while trying to coordinate attacks from multiple sides by designating specific arrival times for my units so my attacks strike swiftly and in a powerful, synchronized manner, the game clock seems to shift well away from the time I have told it.

For instance, I wanted to have a unit attack a city in Northern Russia. I was supposed to arrive at 1:26am. So, I told my second spearhead to attack and arrive at that city at 1:26am. However, that number immediately became 11:15pm the night before the 1:26 in question once I hit "Execute Command." This is a consistent problem, though not overly crippling, in all of the games I am in.

I assume this is an error resulting from the DDoS attacks, so I figure this is just something that the game crew needs to be notified of. I'm not particularly complaining. I just think that this should be looked in to.

Thanks.

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