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Aircraft overhaul

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IMHO the current system with aircraft seems rather blah, I mean Airplanes arn't that exciting to use so heres my proposal to spice things up:
---NEW UNITS---
Bomber/Heavy Airplane


Designed for assisting in attacks on enemy strongholds. Offers noticable advantages in amphibous assults by clearing enemys out while your land units make the crossing. Can be easily taken out by an able Fighter.

General Info:
Strength --- 4
Damage --- 1.5 Air, 4.5 Land, and 4.5 Sea
Firing Range --- 295 km
Land Speed --- 21 km/h
Water Speed --- 21 km/h
Air Speed --- 180 km/h
Production Time --- 3 Days (Level 2 Factory)

Unit Cost:
Cash --- 30,000
Iron --- 3,000
Lumber --- 7,500
Oil --- 5,000




Fighter Airplane


Basically the ingame fighter with damage stats adusted. Suited for defending the home front from enemy bombers.

General Info:
Strength --- 3
Damage --- 4.5 Air, 1.5 Land, and 1.5 Sea
Firing Range --- 225 km
Land Speed --- 21 km/h
Water Speed --- 21 km/h
Air Speed --- 215 km/h
Production Time --- 3 Days (Level 2 Factory)

Unit Cost:
Cash --- 25,000
Iron --- 3,000
Lumber --- 5,000
Oil --- 5,000




Scout Airplane


By sacrificing firepower this plane gains the ability to serve as an able scout, being able to outrun the fastest fighters. Designed for scouting into enemy lands and attacking their supply lines. Not designed for major combat engagements.

General Info:
Strength --- 2
Damage --- 1.5 Air, 1.5 Land, and 1.5 Sea
Firing Range --- 310 km
Land Speed --- 21 km/h
Water Speed --- 21 km/h
Air Speed --- 255 km/h
Production Time --- 3 Days (Level 2 Factory)

Unit Cost:
Cash --- 20,000
Iron --- 2,500
Lumber --- 5,000
Oil --- 5,000

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